Punchh - Mobile
AI-Powered Prototyping for Gamified Loyalty Experiences
My role
Lead Product Designer
Responsibilities
Research, Strategy, Design, Testing
Timeline
2 weeks (Dec ‘25)
Tools
ChatGPT, Figma Make, Figma, Usertesting.com
Overview
At the end of 2025, I joined a new team to bring gamification into Punchh’s white-labeled loyalty app. The timeline was tight — I had only two weeks to design the experience from concept to validation.
To move quickly without sacrificing user-centered thinking, I used AI tools to accelerate research synthesis, rapid prototyping, and iteration. Through multiple rounds of testing, I validated the core experience and refined the design into an intuitive Challenges feature that made it easy for restaurant loyalty guests to participate and stay engaged. Results:
100% task completion rate during usability testing
All participants rated joining or rejoining a challenge as “very easy”
Product Strategy
Goals
Introduce Challenges, a flexible gamification feature for white-label restaurant apps
Encourage guests to complete brand-defined actions, such as repeat visits, item trials, or daypart purchases in exchange for rewards
Help brands increase app engagement, visit frequency, and incremental revenue
Requirements
Ensure the feature is scalable and generic enough to support white-label customization
Reuse existing white-label app patterns, such as card-based discovery and detail pages, to reduce development effort
Success Metrics
Reach a 20–30% package attach rate within 12 months.
Drive 10–15% challenge adoption among eligible monthly active users within the first 90 days
Achieve a 25–40% completion rate among joined users
Increase visit frequency and measure revenue lift from challenge-driven visits